One way to store or group files on a Mac is to create a Disk Image. A Disk Image is a file which has the properties of a separate hard drive or CD and allows for greater password protection and compression. It has a size limit and options for encryption to keep your files safe and secure. While there are a few applications that perform this task for you, it is recommended that you complete this process manually.
We are having a windows application which is developed using .net framework and Visual Studio.Now we have to run the same windows application on MAC OS. For the same we have migrated our code to Mono Project Framework and used Xamarin Studio.Now we are able to successfully run the application on MAC OS using Xamarin Studio.We have create .dmg or .app file of the application so that we can criculate file among the users.So, how do we create .dmg file or .app file of migrated code using Xamarin Studio.
You were right, we aren't using Xamarin.Mac.We are using GUI library (WinForms) on Xamarin studio.When we build the project on MAC OS X we are not getting .app file but we are getting .exe file.How do we get .app file when we run the project successfully or is there any other way to generate the .app file
After much tinkering and tuning, I got that set up, and added a custom post-build step in my Xamarin Studio project to run the makefile. The result is then a nice .dmg ready for people to do a simple drag-install of the product. (They do still have to install MonoMac on their own, in my case.)
DMG file is macOS disk image. It's a Windows counterpart for ISO file. At the same time, the dmg is also the program installation package, which is equivalent to the Windows exe installation package. DMG files are only compatible with Mac OS. They are usually used for comprising installation files for Mac applications.
Out of the many possible solutions available, UltraDMG is without a doubt the best DMG burning tool yet that can be used to burn Macos DMG to USB flash drive seamlessly and directly. It is a versatile utility not only can burn DMG files to USB on both Windows and MAC OS platform, but also can extract content from DMG file. The interface is quite simple, and one click is all it takes to complete the burning process. In the latest update, it now fully supports both 32 and 64-bit OS configuration and recognizes most of standard image file including DMG, Bin, Img, RAW and 7zip. It's a smart tool that can automatically match the optimal settings in the background and you don't need to manually set the complicated partitions, GPU and MBR booting options. It's a one-stop software working for both novices and experts.
Step 1. Firstly, download the tool on a Windows 10 computer which stores the Macos DMG files, it supports all mac system, like Mac Catalina, mac Mojave and High Sierra. Install and launch it with admin rights.
Step 2. Insert your USB disk to any free port. Then from the first screen that appears, click on \"Burn\" option, here select the DMG file and also specify the destination which of course is the USB drive.
When you see message \"Burning Completed\", it means you've created a macOS bootable USB drive successfully. Now you're ready to install Mac OS X and other Apple Software Easily on your Windows Machine.
AnyBurn is a lightweight but professional CD/DVD/Blu-ray burning software that can be able to edit, extract, copy, erase, mount, and burn various file formats to USB stick. It is a freeware so you don't need to bother for the price tag. Apart from burning images and other audio files to CD/DVD/Blu-ray disc, it can also create image files from hard disk files or CD/DVD/BD discs. It is a fantastic tool and guarantees 100% secured output. The positive feedback from users give it a professional front for many computer geeks. But it doens't support burnning Mac Catalina to USB in our test.
Step 3. A new operating Window will pop-up. Click on \"Browse\" button select the required file from the drives connected to the computer. Select the burning drive as the inserted USB stick. Tick the checkbox \"Verify written data\". If you need additional settings like simulation burning, setting number of copies, burning to multiple drives at the same time, etc. click on \"More Settings\".
PowerISO is a powerful and time-honoured ISO file processing tool, which provides various of features for processing your ISO image, such as: open ISO, burn ISO, extract ISO, edit ISO, compress, encrypt, split, convert and mount ISO file. Apart from supporting ISO file formats, it supports DMG and many other files formats also like IMG, ZIP, RAW, etc. Here in this method, we would use this tool to burn DMG files to an empty USB. Certain changes need to be done within the setting to enhance the process.
This is a very effective tool, TransMac, if your Mac system has become unbootable, and you have Windows alone as alternative. The tool is compatible with all Windows OS, like 10/8/7/XP/Vista, etc. Besides burning, it can extract, compress, and even split DMG files.Another important role of Transmac is that it works like Windows file Explorer, it can be able to read, write mac-formatted disk and most removable drives, with it, you can move, copy, rename, and delete files and folders on the Mac disk. But it is unfortunate that TransMac is not a freeware, it's a shareware that provides a free trial for 15 days before you need to purchase a license key.
All the methods are working and can help you get to the point of burning DMG files to USB. Its just a matter of preference and convenience which varies from user to user.But on a personal note, I would prefer SYSGeeker UltraDMG, for it gives you a lifetime upgrade facilities and nice features. You can keep the tool installed to your computer for further need.
CPack is a powerful, easy to use, cross-platform software packagingtool distributed with CMake. It uses the generators concept from CMaketo abstract package generation on specific platforms. It can be used with orwithout CMake, but it may depend on some software being installed on thesystem. Using a simple configuration file, or using a CMake module, the authorof a project can package a complex project into a simple installer. Thischapter will describe how to apply CPack to a CMake project.
CPack is a tool included with CMake, it can be used to createinstallers and packages for projects. CPack can create two basic typesof packages, source and binary. CPack works in much the same way asCMake does for building software. It does not aim to replace nativepackaging tools, rather it provides a single interface to a variety oftools. Currently CPack supports the creation of Windows installersusing NullSoft installer NSIS or WiX, Mac OS X PackageMaker tool, OS X Dragand Drop, OS X X11 Drag and Drop, Cygwin Setup packages, Debianpackages, RPMs, .tar.gz, .sh (self extracting .tar.gz files), and .zipcompressed files. The implementation of CPack works in a similar wayto CMake. For each type of packaging tool supported, there is a CPackgenerator written in C++ that is used to run the native tool andcreate the package. For simple tar based packages, CPack includes alibrary version of tar and does not require tar to be installed on thesystem. For many of the other installers, native tools must be presentfor CPack to function.
In the CoolStuff project, an executable is created and installed intothe directory bin. Then the CPack file is included by the project. Atthis point project CoolStuff will have CPack enabled. To run CPack fora CoolStuff, you would first build the project as you would any otherCMake project. CPack adds several targets to the generatedproject. These targets in Makefiles are package and package_source,and PACKAGE in Visual Studio and Xcode. For example, to build a sourceand binary package for CoolStuff using a Makefile generator you wouldrun the following commands:
This would create a source zip file calledCoolStuff-0.1.1-Source.zip, a NSIS installer calledCoolStuff-0.1.1-win32.exe, and a binary zip fileCoolStuff-0.1.1-win32.zip. The same thing could be done using theCPack command line.
The source for these files can be found in theTemplates/CPackConfig.cmake.in. This file contains some comments,and a single variable that is set by CPack.cmake. The filecontains this line of CMake code:
If the project contains the file CPackConfig.cmake.in in the toplevel of the source tree, that file will be used instead of the filein the Templates directory. If the project contains the fileCPackSourceConfig.cmake.in, then that file will be used for thecreation of CPackSourceConfig.cmake.
The above command gets all variables defined for the current CMakeproject. Some CMake code then looks for all variables starting withCPACK_\", and each variable found is configured into the twoconfiguration files as CMake code. For example, if you had a variableset like this in your CMake project
To avoid the escaping problem a project specific CPack configure filecan be specified. This file will be loaded by CPack afterCPackConfig.cmake or CPackSourceConfig.cmake is loaded, andCPACK_GENERATOR will be set to the CPack generator beingrun. Variables set in this file only require one level of CMakeescapes. This file can be configured or not, and contains regularCMake code. In the example above, you could move CPACK_FOOBAR intoa file MyCPackOptions.cmake.in and configure that file into thebuild tree of the project. Then set the project configuration filepath like this:
The CPACK_PROJECT_CONFIG_FILE variable should contain thefull path to the CPack config file for the project, as seen in the aboveexample. This has the added advantage that the CMake code can containif statements based on the CPACK_GENERATOR value, so thatpackager specific values can be set for a project. For example, theCMake project sets the icon for the installer in this file:
Turning these options on or off affects the packages that are createdwhen running CPack with no options. If the option is off in theCMakeCache.txt file for the project, you can still build that packagetype by specifying the -G option to the CPack command line. 153554b96e