What is it Impostor Factory is part of a series of games. They're not being entirely clear how it fits in joking about it maybe being a sequel or a prequel and maybe neither, they also refer to it as To The Moon 3 often. You don't need to play their previous games though but it usually helps to understand their story-telling and they're just great anyway.
Outcast is an action-adventure game developed by Appeal and released by Infogrames for Windows in 1999. The game was critically acclaimed and was named the \"Adventure Game of the Year\" by GameSpot in 1999. In 2001, Appeal developed a sequel, called Outcast II: The Lost Paradise, which was never finished due to bankruptcy. In 2010, the game was re-released via digital distribution on GOG. In 2014, Outcast was remastered as Outcast 1.1, after the original developers reacquired the franchise intellectual property. In 2017, a remake titled Outcast: Second Contact was released for Windows, PlayStation 4, and Xbox One. A sequel, Outcast 2: A New Beginning, is scheduled to be released for Windows, PlayStation 5 and Xbox Series X/S.
A large part of the game focuses on conversing with the friendly aliens known as the Talan in order to learn the story and history of Adelpha, and to progress in Cutter's mission to find the probe. While this can all be skipped, they treat the player differently depending on how the player treats them, through a reputation system. If the player performs many tasks to help them, they like them more and are more eager to help, whereas if the player does things that harm them they will become more and more angry with the player and aggressively dismiss them. There are multiple variations of dialogues which are selected either randomly or based on the player's reputation.
Each weapon in the game fires slow-moving projectiles, requiring the player to constantly maneuver to avoid the enemy soldiers' attacks, and carefully aiming so that the player's will connect. Alternatively, the player can sneak around the enemy, by use of standing behind cover, lying down in a muddy field, using gadgets that turn Cutter invisible for a short time, and so on. Cutter begins the game with just a pistol and his fists, and the player can buy more weapons and upgrades, while ammunition can either be found in the world, or crafted by taking a certain amount of materials to a Talan known as a Recreator. Soldiers will sound different alarms with a horn-like instrument when they see the player, to give orders to others nearby. They will try to move behind the player in order to flank them, and search the area or call for a meeting when they can no longer find them. In addition to soldiers, the hostile and less intelligent Adelphan wildlife will try to fight the player if they come too close.
Outcast uses a unique way to save games, integrated with the game world. At the start of the game, the player receives an object called a \"Gaamsaav\". He is instructed that the Gaamsaav is able to \"capture his essence\", so that it may later be restored. To save a game, the player equips the Gaamsaav and \"squeezes\" it, making it glow and emit a sound. The sound can be heard by enemies and they will investigate, so that the player must take the situation into account before saving a game. After a few seconds, the game pauses and a menu overlay appears.
As the game progresses, Cutter learns that the four members of the expedition were separated not in location, but in time. Marion arrives shortly after Cutter, but Kauffmann and Xue arrived decades earlier, and the original probe has not arrived yet. Upon learning of their predicament Xue became unstable, fell out with Kauffmann, and took over the Talan warrior caste, teaching them to be violent and xenophobic. This directly led to a Talan warrior attacking the probe on sight when it arrives, causing the creation of the black hole that threatens the Earth. Kauffmann realised that he could not stop Xue, and started the cult of the Ulukai among the non-warrior Talan before his death, preparing them to help Cutter when he arrives.
Outcast's graphics engine is mainly a combination of a ray casting (heightmap) engine, used to render the landscape, and a texture mapping polygon engine used to render objects. The \"Engine Programming\" section of the credits in the manual has several subsections related to graphics, among them: \"Landscape Engine\", \"Polygon Engine\", \"Water & Shadows Engine\" and \"Special effects Engine\". Although Outcast is often cited as a forerunner of voxel technology, this is somewhat misleading. The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons. When Outcast was developed, the term \"voxel engine\", when applied to video games, commonly referred to a ray casting engine (for example the Voxel Space engine). On the engine technology page of the game's website, the landscape engine is also referred to as the \"Voxels engine\". The engine is purely software-based; it does not rely on hardware-acceleration via a 3D graphics card.
Outcast features a high-quality orchestral score composed by Lennie Moore and performed by the Moscow Symphony Orchestra and choir. At the time of Outcast's release, orchestral game scores were uncommon, and Moore's achievement was hailed as \"absolutely top-notch\". The game's publisher Infogrames released the hour-long score on a soundtrack album and it was later made available for MP3 download on the game's official website. Owners of the original game can listen to the soundtrack by putting disc 2 into a CD player.
After Outcast was released, developer Appeal published a series of short films on its website, called \"Outcast Outtakes\", which were also included on the DVD version of the game. It was essentially a series of in-game recordings which were made to poke fun at itself, such as Cutter making an advertisement for his backpack that acts much like a magic satchel, by showcasing that he could store house furniture such as doors and chairs in it, or extra scenes involving Nikaa.
On April 20, 2010, Outcast was re-released via digital distribution by GOG. The re-released game is compatible with Windows XP, Windows Vista and Windows 7. This version of the game includes fixes for several of problems, including a community-made patch that negates the need to use a CPU slowdown program, and is generally playable on modern PCs without any extra troubleshooting required. Another small bug (\"Cyana lighthouse problem\") was fixed later by the fan community who also created patches which allow higher display resolutions beyond 512x384 and widescreen support.
An official remake, titled Outcast: Second Contact, was released on November 14, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. It was developed by Appeal, while Bigben Interactive served as the game's publisher.
Outcast sold 12,571 copies in the United States by the end of 1999, according to tracking firm PC Data. In the German market, it debuted at #3 on Media Control's computer game sales chart for June 1999. The title held a position in the top 5 through August, and remained at 10th during the first half of September, before falling to 19th in the last two weeks of that month. By December, its sales in the German market had surpassed 50,000 units, which Udo Hoffman of PC Player called \"a nice number\". Global sales of Outcast ultimately reached 400,000 units by 2002.
GameSpot and Computer Gaming World named Outcast the best adventure game of 1999. The latter publication's editors wrote, \"It was a slim year for adventure games, to be sure, but that in no way should diminish the achievement of Outcast.\" The game was also nominated in this category by Computer Games Strategy Plus and CNET Gamecenter, losing to Gabriel Knight 3; and in the Academy of Interactive Arts & Sciences' \"Adventure/Role-Playing Game of the Year\" category, which went to Asheron's Call.
In 1999, a sequel, called Outcast II: The Lost Paradise, was originally being developed by Appeal for the PlayStation 2, PC, and GameCube. During development, the company Appeal went bankrupt and development ceased. Appeal had been requesting funds from their publisher to help finish the game for release but this was not granted.
Since around 2003 the fan-group Eternal Outcasts had developed a free sequel called Open Outcast. The project initially used the Gothic and later the Crystal Space 3D engines but has made the step to the CryEngine 2. The project released in 2010 two tech demos (Oasis 1.0 and 1.1) which can be played together with the Crysis Wars demo version. In 2013 the project was moved to CryEngine 3 to be developed as a standalone game rather than a mod. The project was renamed to Outcast: Legacy of the Yods in order to reflect this change. On April 16, 2017, team Eternal Outcasts released the final CryEngine 3 technical demo along with Steam Greenlight submission of the project. The game was then renamed to Legacy of the Yods, and the word Outcast was removed to avoid copyright issues.
On September 17, 2021, THQ Nordic announced an official sequel titled Outcast 2: A New Beginning, is scheduled to be released for Microsoft Windows, PlayStation 5 and Xbox Series X/S. It is being developed by Appeal, while THQ Nordic to be serve as the game's publisher.
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