Lord Of The Rings, Return Of The King PC Game Download 
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Following the success of the video game tie-in of The Two Towers film, an adaptation of The Return of the King was announced on 25 April 2003. While The Two Towers was released on the three major consoles (PlayStation 2, GameCube and Xbox) and the Game Boy Advance, The Return of the King was also set for release on PC. Executive producer Neil Young revealed playable characters would include Gandalf, Aragorn, Legolas, Gimli, Frodo, Sam and two to four unlockable characters. He also stated the characters' fighting styles would be much more differentiated from one another than they had been in Two Towers, and he explained the game would offer three separate story branches rather than one, but the player would be unable to complete the game or get to the final level by playing through only one branch. Young stated "there are certain gates that prevent the player from progressing that might break the fiction, but that motivates them to essentially bring a party of characters through the game to its conclusion." The development team originally had been working on a new game engine from scratch for The Return of the King. With progress stalling about a year into development, the team turned to the engine used for EA Sports' Tiger Woods PGA Tour series, which was similarly built to craft expansive areas with large structures located throughout the world, and used it as a foundation for the engine built for The Return of the King.
EA debuted the game at the 2003 E3 event in May, announcing that compared to Two Towers, Return of the King had more playable characters, larger and less linear levels, multiple narrative paths, bigger and more intelligent bosses, interactive environments, and a co-op mode. Footage from the films and parts of Howard Shore's score would feature, and members of the film's cast would lend their voices and likenesses to the game. On 15 May, a playable demo was made available for the PS2, featuring the first Minas Tirith level along with a non-playable demo of the co-op gameplay in a customized level specifically designed for E3. EA also revealed they were working on having Gollum as a playable character, although this ultimately did not happen, except in the GBA version.
The developers called The Return of the King "bigger and better" than The Two Towers. "In The Two Towers the player would occasionally run into 10 or 15 enemies," said lead game designer Chris Tremmel, "in The Return of the King there are areas where the player faces up to 40 orcs [...] Fans familiar with The Two Towers will find that the combat experience in The Return of the King feels familiar but much deeper." Before creating levels, the developers would initially look at the script and determine what parts from the film to highlight in that particular level, and how to structure that event as a mission. They would then write in-depth level designs out on paper, going into details such as combat setup, special props and enemy types, all the while using the film as their main reference point. They would then create an animatic of the level, working out problems and fine-tuning design concepts. The levels would then be created in the game environment. The game is also graphically improved over The Two Towers. According to Neil Young, "we've developed some new lighting techniques to allow the characters to look richer. We are pushing 2x the number of polys & 2x the texture density [...] we also stream our geometry and textures from the disc so the game has a much higher density of imagery." Enemy AI was improved, and developers also spent a lot of time working on the sound of the game, which was THX certified.
Producer Glen Schofield stated the biggest challenge the developers were facing was "just trying to match the breathtaking look and feel of the movies". Similarly, Neil Young said "We wanted to make something that's authentic and true to the movie. The people on our team really care about making a game that aspires to more than just a sequel, they want to make this equivalent to the movie experience itself." EA Redwood Shores worked closely with New Line Cinema to make the games as authentic as possible, using the actual reference photos, drawings, models, props, lighting studies and motion capture data. EA's partner relations director, Nina Dobner said:
Dobner said that during the development of the game, she traveled to New Zealand once a month with builds of the game for the filmmakers to play, and on which to give their feedback, and that in total, EA had acquired a quarter of a million different assets from the production. Schofield further pointed out "we even hired the same stunt doubles from the movie to help us render the most realistic movements in the game." Dobner also said "we want the game to not just look like the films but to be exactly like the films." She commented that no details in the game were made up; "when we were reproducing Minas Tirith [...] we felt the team would benefit from being able to see and feel a piece of the actual movie set. Unfortunately, the set had already been dismantled. So, while in New Zealand, I searched the various warehouses to find remnants of the dismantled set. After much work, I returned to San Francisco proudly bearing four bricks from the Minas Tirith set."
The game's combat was praised by most critics. Electronic Gaming Monthly's Crispin Boyer described the game as "a thrill ride. And not just 'cause Return of the King unleashes larger hordes of foes than last year's equally slick Two Towers prequel. Many of Return of the King's levels actually force you to multitask while you hack and slash." PC Gamer UK's Tony Ellis wrote "combat in RotK is superbly satisfying. Your blows connect with a solid, visceral thud you can almost feel." He also noted the variation between levels. Eurogamer's Kristan Reed praised the "subtleties of the combat." In contrast, Game Informer's Matthew Kato found the gameplay to be "repetitious", writing "sometimes I got the feeling that I was working harder only to have less fun than in Two Towers." The co-op mode was also praised.
Despite the game's receiving general critical acclaim and selling well, Peter Jackson, director of the Lord of the Rings film trilogy, stated that the video game tie-in for his next film, King Kong, would not be developed by EA, but by Ubisoft. Jackson's manager claimed that despite EA saying the filmmakers were heavily involved in the making of the game, the developers were not interested in Jackson's input on the game. Additionally, Jackson had played Beyond Good & Evil, and wanted to work with producer Michel Ancel, who was at Ubisoft.
The heroic action of the Lord of the Rings: The Return of the King movie was awesome. Aragorn, Legolas, Gandalf, Gimli and even the hobbits battled evil to save Minas Tirith from a horde of nose-picking orcs & trolls. Now you can fight the battle to save the race of man for free! All you have to do is download the free PC video game demo from those cool peeps at Electronic Arts.
This game demo gives you a chance to play as Gandalf the White. You'll be scrappin' with orcs, trolls and other baddies as they try to turn the people of Minas Tirith into lunch. Can you save the day in this 3rd-person action game? Follow these directions to score the free PC game download and find out!
First things first - you'll be battling the minions of Sauron so you'd better hide the One Ring so he doesn't find out you have it. Once it's tucked away nice and safe, follow these step-by-step instructions for downloading the free game demo:
The game's battle rating system is based on how many hits the player can deal without taking damage. This fills the player's experience bar. Experience decreases whenever the player pauses from fighting. The ratings are as follows:
Lord Of The Rings, The - The Return Of The King ROM download is available to play for Gameboy Advance. This game is the US English version at EmulatorGames.net exclusively. Download Lord Of The Rings, The - The Return Of The King ROM and use it with an emulator. Play online GBA game on desktop PC, mobile, and tablets in maximum quality. If you enjoy this free ROM on Emulator Games then you will also like similar titles Lord Of The Rings, The - The Third Age and Lord Of The Rings, The - Tactics.
The offline co-op game offers an experience that's much closer to the single-player game than its online counterpart. You come to the same level-select mural used in the single-player game. When playing the game you'll eventually work your way through all but one of the single-player levels. However, you'll take a distinctly different path through the game than you normally would. Whereas the single-player game gives you the option of choosing which path to take after the introductory Helm's Deep level--like Aragorn's path of the king, Gandalf's wizard's path, or Sam and Frodo's path of the hobbits--the co-op game puts you on a set path. You'll go through the path of the king levels first, then play the wizard's path levels, and then go through the hobbit levels before playing through the final levels of the game. You'll have the option of importing your character from the single-player game, which can come in handy if they're powered-up, or you can just start with a default character. Your selection of characters is affected by your progress in the single-player game. If you've finished the single-player game, you can use any character on any level. If you haven't, then you'll be limited to those characters who are specific to that path, with the exception of the wizard's path where you can use Aragorn, Legolas, or Gimli, in addition to Gandalf. 2b1af7f3a8